There's also a "toilet fairy" in the police department bathroom who will be very happy to receive toilet paper from you. Every area in the game has a hidden toilet, which if found, will earn you some rewards. I mentioned before that this is a quirky game and now I'll prove it. There are a number of citizens, suspects, fellow police, and your sibling available to converse with. You can also simply wander about the Ark, where you'll encounter a cast of characters that aid and hinder your investigations as well as provide the story of Astral Chain. Its abilities can be used to find clues, snoop on suspects, and solve environmental puzzles as you work to uncover the source of the strange aliens, solve crimes, and reveal an alternate dimension called the Astral Plane. Legion isn't just a combat weapon, but it also assists in your police investigations. However, Legion can only be in this world for a short amount of time, so you'll need to switch them out occaisionally and fight on your own. Legion can be offensive, defensive, or supportive, and can be used to do the work for you while you back it up or strategically to take down enemies in a set pattern. The main loop of combat in the game consists of you controlling yourself with one joystick and your Legion with the other. Legion is not a single weapon, but rather a number of them that you can swap between for different styles of combat. If you need some more convincing before you do, check out our review of the game here.Astral Chain (Image credit: PlatinumGames)Īstral Chain is an action title where you control your chosen protagonist and a special weapon, called Legion. The official PlatinumGames Twitter account also released new art from the studio’s main artist Hajime Kimura, celebrating the title’s success.Īstral Chain launched exclusively for Nintendo Switch and you can order it right now on Amazon. The title received some lovely post-launch artwork from both the NieR:Automata and Bayonetta’s character designers. Nintendo of Europe’s translators were more than willing to provide feedback and guidance for all the others!įor those interested, there are several previous developer blogs that delve deeper into the title: UV animation, changes to mission structure, visual effects, sound design, art direction, the music, and the environments themselves. For other languages, we had to rely on outside help! Luckily, PlatinumGames has staff members from seventeen different countries here in our Osaka office, so a quick native check was just a few desks away for many of those languages. Most of the English text on these signs and news tickers came out of brainstorming between me, my localization colleagues, and our lead environmental artist. Another interesting aspect Looking around the Ark and you’ll see neon signs in Japanese, Chinese, Russian, Korean, and Arabic, which established the area as an international hub: It's really cool to see how Lappy's English self developed both in the original scripting and during recording. After experimenting with a few other accents and intonations, Cassandra (AN: Cassandra Lee Morris is Lappy and Marie's voice actor) tried a bit of a Southern twang - and, well, you know the rest, partner! That particular quirk came up during recording. Incidentally, the original English script didn’t specifically call for Lappy to have his trademark Southern US accent. When translating Lappy’s dialogue, I cranked his level of enthusiasm through the roof and gave him a signature phrase in English, too: note his tendency to call everyone “partner.” He is a police dog, after all. Neal details his process for localizing Lappy in a way that would appeal to English speakers: Of course those tropes don't translate well into English. The core tenants of Lappy's personality is that they're "friendly, eager, lovable, and just the right amount of annoying." But how do you channel that from the Japanese version, which uses very Japanese tropes like pitching the voice high and verbal tics. And ready to break down the process is John Neal from the PlatinumGames localization team and localization lead of Astral Chain. Specifically we learn about how localization requires changing how a character is presented for the new intended audience while keeping the core foundation of their personality. Astral Chain's latest developer's blog entry focuses on the lovable dog mascot of Task Force Neuron, Lappy.
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